Apparently it was nothing related to the IndexedDB problem, I managed to run it after I change all the texture max size limit to lower , which is 256. (Before the duplication of my project, all the texture max size are adjusted to 256, the "not working/duplicated" version having mostly max texture limit of 2048).
Although the build file size are the same, I guessing somewhere in the WebGL takes time to compress larger size limit textures?
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the game does not work here for me either. Gets stuck at like 90%. This might help with the issue everyone is having @devs VVV https://forum.unity.com/threads/webgl-stuck-at-90-loading.532707/ Specifically this post:
"Good news!
Apparently it was nothing related to the IndexedDB problem, I managed to run it after I change all the texture max size limit to lower , which is 256. (Before the duplication of my project, all the texture max size are adjusted to 256, the "not working/duplicated" version having mostly max texture limit of 2048).
Although the build file size are the same, I guessing somewhere in the WebGL takes time to compress larger size limit textures?
Hope this can help someone in the future.
Regards"
That should be sorted now :)
LUV you. yes it works now!
can I contact the dev some where?
discspacegame@gmail.com
i love this <3
seems to get stuck on the UNITY WebGl Loading track and is unavailable for mac on steam.